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OpenAI Blog
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Learning dexterity

We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.

OpenAI Blog
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Our first class of OpenAI Scholars is underway, and you can now follow along as this group of experienced software developers becomes machine learning practitioners.

OpenAI Blog
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The OpenAI Five Benchmark match is now over!

OpenAI Blog
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We introduce Glow, a reversible generative model which uses invertible 1x1 convolutions. It extends previous work on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be used to manipulate attributes of data. We’re releasing code for the model and an online visualization tool so people can explore and build on these results.

OpenAI Blog
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We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.

OpenAI Blog
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OpenAI Five

Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.

OpenAI Blog
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The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous experience—is now complete.

OpenAI Blog
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We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which we’re also releasing. Our approach is a combination of two existing ideas: transformers and unsupervised pre-training. These results provide a convincing example that pairing supervised learning methods with unsupervised pre-training works very well; this is an idea that many have explored in the past, and we hope our result motivates further research into applying this idea on larger and more diverse datasets.

OpenAI Blog
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We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.

OpenAI Blog
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Gym Retro

We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add new games to the platform.

OpenAI Blog
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AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more than 300,000x (a 2-year doubling period would yield only a 7x increase). Improvements in compute have been a key component of AI progress, so as long as this trend continues, it’s worth preparing for the implications of systems far outside today’s capabilities.

OpenAI Blog
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We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.

OpenAI Blog
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We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.

OpenAI Blog
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Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.